Bash++
Bash++ compiler internal documentation
Public Member Functions | Protected Attributes | List of all members
bpp::bpp_code_entity Class Reference

An entity which can contain code. More...

#include <bpp.h>

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Public Member Functions

 bpp_code_entity ()
 
virtual void add_code (const std::string &code, bool add_newline=true)
 Add code to the code entity.
 
virtual void add_code_to_previous_line (const std::string &code)
 Add code to the code entity's pre-code buffer.
 
virtual void add_code_to_next_line (const std::string &code)
 Add code to the code entity's post-code buffer.
 
bool add_object (std::shared_ptr< bpp_object > object, bool make_local=false) override
 Add an object to the code entity.
 
virtual void flush_nextline_buffer ()
 
virtual void flush_postline_buffer ()
 
virtual void flush_code_buffers ()
 
virtual void clear_all_buffers ()
 
virtual std::string get_code () const
 Return the contents of the main code buffer as a string.
 
virtual std::string get_pre_code () const
 Return the contents of the pre-code buffer as a string.
 
virtual std::string get_post_code () const
 Return the contents of the post-code buffer as a string.
 
void set_requires_perfect_forwarding (bool require)
 
bool get_requires_perfect_forwarding () const
 
- Public Member Functions inherited from bpp::bpp_entity
virtual ~bpp_entity ()=default
 
virtual bool add_class (std::shared_ptr< bpp_class > class_)
 Add a class to this entity's list of classes.
 
virtual std::shared_ptr< bpp_classget_class ()
 
virtual std::string get_address () const
 
virtual void set_name (const std::string &name)
 
virtual std::string get_name () const
 
virtual std::weak_ptr< bpp::bpp_classget_containing_class ()
 Get the class which contains this entity.
 
virtual std::weak_ptr< bpp_programget_containing_program ()
 
virtual bool set_containing_class (std::weak_ptr< bpp::bpp_class > containing_class)
 
void inherit (std::shared_ptr< bpp_entity > parent)
 Inherit from a parent entity.
 
void inherit (std::shared_ptr< bpp_program > program)
 
virtual void inherit (std::shared_ptr< bpp_class > parent)
 
void set_definition_position (const std::string &file, uint64_t line, uint64_t column)
 
void add_reference (const std::string &file, uint64_t line, uint64_t column)
 
bpp::SymbolPosition get_initial_definition () const
 
std::list< bpp::SymbolPositionget_references () const
 
std::unordered_map< std::string, std::shared_ptr< bpp_class > > get_classes () const
 
std::unordered_map< std::string, std::shared_ptr< bpp_object > > get_objects () const
 
std::shared_ptr< bpp_classget_class (const std::string &name)
 
std::shared_ptr< bpp_objectget_object (const std::string &name)
 
std::shared_ptr< bpp_classget_parent () const
 

Protected Attributes

std::shared_ptr< std::ostream > code = std::make_shared<std::ostringstream>()
 
std::string nextline_buffer = ""
 
std::string postline_buffer = ""
 
bool buffers_flushed = false
 
bool requires_perfect_forwarding = false
 Signals to bash_command_sequence entities whether they should operate in perfect forwarding mode I.e., whether this entity has special need to separate its pre- and post-code from its main code.
 
- Protected Attributes inherited from bpp::bpp_entity
std::string name = ""
 
std::unordered_map< std::string, std::weak_ptr< bpp_class > > classes
 A map of class names to class objects within this entity.
 
std::unordered_map< std::string, std::weak_ptr< bpp_object > > objects
 A map of object names to bpp_objects within this entity.
 
std::unordered_map< std::string, std::shared_ptr< bpp_object > > local_objects
 Like objects, but only for objects whose scope is local to this entity.
 
std::shared_ptr< bpp_classtype = nullptr
 
std::weak_ptr< bpp_classcontaining_class
 
std::weak_ptr< bpp_programcontaining_program
 
std::vector< std::weak_ptr< bpp_class > > parents
 
std::weak_ptr< bpp_methodoverridden_method
 
bpp::SymbolPosition initial_definition
 
std::list< bpp::SymbolPositionreferences
 

Detailed Description

An entity which can contain code.

Such as a method, a supershell, or the program itself

This class provides the basic functionality for entities which can contain code Including 3 distinct code buffers:

Generally, the pre_code and post_code are used to set up and clean up the environment

This class also provides the ability to add code to the pre_code, code, and post_code buffers And to flush those buffers when necessary

Constructor & Destructor Documentation

◆ bpp_code_entity()

bpp::bpp_code_entity::bpp_code_entity ( )

Member Function Documentation

◆ add_code()

void bpp::bpp_code_entity::add_code ( const std::string &  code,
bool  add_newline = true 
)
virtual

Add code to the code entity.

This function adds code to the code entity's primary buffer. If the code contains a newline character, all code buffers are flushed. This ensures that the pre- and post- code relevant to each particular line of code is placed before and after the relevant line of code.

Parameters
codeThe code to add
add_newlineWhether to add a newline character after the code (default: true)

Reimplemented in bpp::bpp_string, and bpp::bash_command_sequence.

◆ add_code_to_next_line()

void bpp::bpp_code_entity::add_code_to_next_line ( const std::string &  code)
virtual

Add code to the code entity's post-code buffer.

Reimplemented in bpp::bpp_string.

◆ add_code_to_previous_line()

void bpp::bpp_code_entity::add_code_to_previous_line ( const std::string &  code)
virtual

Add code to the code entity's pre-code buffer.

Reimplemented in bpp::bpp_string.

◆ add_object()

bool bpp::bpp_code_entity::add_object ( std::shared_ptr< bpp_object object,
bool  make_local = false 
)
overridevirtual

Add an object to the code entity.

Adding an object to a code entity involves adding the necessary code to create the object. Unlike in the case where we add an object to a non-code entity, where we only need to update the object map.

This function generates the code necessary to create the object, including calling its constructor if it exists.

Parameters
objectThe object to add

Reimplemented from bpp::bpp_entity.

Reimplemented in bpp::bpp_method.

◆ clear_all_buffers()

void bpp::bpp_code_entity::clear_all_buffers ( )
virtual

◆ flush_code_buffers()

void bpp::bpp_code_entity::flush_code_buffers ( )
virtual

◆ flush_nextline_buffer()

void bpp::bpp_code_entity::flush_nextline_buffer ( )
virtual

◆ flush_postline_buffer()

void bpp::bpp_code_entity::flush_postline_buffer ( )
virtual

◆ get_code()

std::string bpp::bpp_code_entity::get_code ( ) const
virtual

Return the contents of the main code buffer as a string.

Reimplemented in bpp::bpp_string, bpp::bash_command_sequence, bpp::bash_while_or_until_loop, and bpp::bash_if_branch.

◆ get_post_code()

std::string bpp::bpp_code_entity::get_post_code ( ) const
virtual

Return the contents of the post-code buffer as a string.

Reimplemented in bpp::bpp_string, bpp::bash_command_sequence, bpp::bash_while_or_until_loop, and bpp::bash_if_branch.

◆ get_pre_code()

std::string bpp::bpp_code_entity::get_pre_code ( ) const
virtual

Return the contents of the pre-code buffer as a string.

Reimplemented in bpp::bpp_string, bpp::bash_command_sequence, bpp::bash_while_or_until_loop, and bpp::bash_if_branch.

◆ get_requires_perfect_forwarding()

bool bpp::bpp_code_entity::get_requires_perfect_forwarding ( ) const

◆ set_requires_perfect_forwarding()

void bpp::bpp_code_entity::set_requires_perfect_forwarding ( bool  require)

Member Data Documentation

◆ buffers_flushed

bool bpp::bpp_code_entity::buffers_flushed = false
protected

◆ code

std::shared_ptr<std::ostream> bpp::bpp_code_entity::code = std::make_shared<std::ostringstream>()
protected

◆ nextline_buffer

std::string bpp::bpp_code_entity::nextline_buffer = ""
protected

◆ postline_buffer

std::string bpp::bpp_code_entity::postline_buffer = ""
protected

◆ requires_perfect_forwarding

bpp::bpp_code_entity::requires_perfect_forwarding = false
protected

Signals to bash_command_sequence entities whether they should operate in perfect forwarding mode I.e., whether this entity has special need to separate its pre- and post-code from its main code.


The documentation for this class was generated from the following files: